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Flash Reviews: 69
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All Flash Reviews

69 Reviews | 23 w/ Responses

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Score: 7
Weapons Maths Destruction

"without a goal it gets repetitive"

date: September 29, 2008

possibly making rounds, and giving a finite number of tanks to give a sense of difficulty and advancement would make it more interesting. As well maybe adding temporal pickups that help out in the math, but not by giving answers, like a pickup that shows the formula structure for one shot.

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Score: 6
Boy Robot!

"your right"

submission: Boy Robot!
date: September 8, 2008

once you do figure out how to fix the choppy rate, this flash can really be something. If anything it has potential.

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Score: 10
Supa Mario Brothas

"perfict in everyway"

submission: Supa Mario Brothas
date: August 31, 2008

I cant find anything bad with this at all. the music and voice were nicely synced with the movements, the idea may not be completely original, but the way it was presented killed. Even linking mario at the end with that classic joke...icing on the cake. Got to admit even the credits were more than decent. Even the choice of music, the old school rap just set this flash to the next level. If I was to be an ass I would say possibly fix the mario brothas mouth movement to sync better, but its really good as is. nicely done and hope to see more from ya.

August 31, 2008

Author's Response:

Nah you're right. I thought about synching the mouths but then I realized the bobbing heads were autonomous gifs, so I said "F*** DAT!"

Gotta give props to Jacob Gauthier (Heran-Bago) for the "Super Rapio Brothas". flash. Though I have to say I was ignorant of any other makers of Super Mario "BROTHAS". I've been making that joke since the first one came out. Like on Atari and Sh**

Y'all should look that one up tho, it's worth the watch.

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Score: 8
Totem Destroyer

"nice concept, but maybe a little too good..."

submission: Totem Destroyer
date: July 9, 2008

nice idea, but I seem to get by the levels either by luck from the gravity, or i get like 5 or 6 extra blocks left that i dont need to destroy. Basically my issue is this little detail makes this game seem partially based on luck then logic. Still overall fun

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Score: 9
Bounty Killers

"good at first"

submission: Bounty Killers
date: June 21, 2008

Like others it got pretty repetitive, but thats ok. One big issue for me is fater awhile the game lagged like crazy when there was a huge number of guys on the screen. If possible next time put some sort of in game quality toggle?

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Score: 10
Tactical Assassin 2

"small glitch with restarting"

date: May 21, 2008

I found that if you restart your stats, and begin from the first mission the highscore count doesnt restart though. Like from what i saw the highscore started about 5000 originaly. But once I restarted the count continued from my orignial game. Don't know if anyone else is experiencing this issue? Still overall good game, like the first. Graphics, plot, minor thinking while in the field. All works out.

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Score: 4
[Slayer I]: Dark Knight

"simple after a second time"

date: April 30, 2008

I don't know about the ultima spell, and I dont know how you amp up that spell to do so much damage, but i just did a full endurance and was able to beat it. But thats what disappointed me. with the whole leveling up thing, its only good if theres a challenge to developing your character. the way its setup, you might as well just give us a character selection. Also just having one opponent, without any increase in difficulty, that gets boring quick. Also in terms of what you noted, being disappointed that this game did not get as much praise as your stick tortures, you got to remember that your switching genres of games, meaning different expectations. Your torture chamber games may fulfill what was expected from it; to torture. Fighting games with character build-up are expected to have some sort of story development to give reason to the level build-up, like various creatures to beat that have weaknesses and strengths. This slayer game is kind of hollow. What i mean by that is you do have a story to go with this, but its like you cut the story short just to fight the boss to get it over with.

Other than that, i did find a minor glitch, where if jump and get hit, i seem to float in the air from then on, until i do the special critical hit, and it is only then that i get back to the ground. Unfortunately if i get high enough the opponent can't even touch me.

Besides those, the flash game was alright. Graphics were nice in the intro, but could be refined with the main battle parts. Still for the fact that this game presented itself as an RPG, but proved to be just one fight is deceiving, which is why i gave it a rating on the lower side.

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Score: 10
N.G. Showdown

"This was incredible!!! hope you win/won"

submission: N.G. Showdown
date: April 29, 2008

The animation was superb, and the storyline/actionline was spectacular. I wish i can keep praising this flash, but then people may think that im just exaggerating. But really how you were able to fit some of the stars of Newgrounds, and still ccarry a unique theme. What more can i say? But one question, whos the guy who took Fulp's place?

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Score: 8
A One Level Game

"tricky little thing"

submission: A One Level Game
date: April 22, 2008

Game was hard at first, since you needed figure out where the lines would stop. And the music with the game play was interesting. Now about the ghost walls some people are complaining about, I say it was really clever. This game just shows how conforming we are, like since you say we die if we hit walls, we believe it. I have to admit I fell for it and it took me some time to realize it. But for those who thought it was stupid, should rethink whats more stupid; that there are ghost walls, or the fact you fell for it? To me this was a real mind-opening game. Props
On a side note though, it is true, the ending is not fulfilling, but hey maybe thats a whole other point?

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Score: 9
Best Friends Forever(Old)

"Stuck on 18 like everyone else"

date: April 20, 2008

I've been going at level 18 for days now, and can't seem to figure it out. Also one of the buttons doesn't seem to work, could you indicate if thats a glitch or just a decoy?

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